Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts

Tuesday, March 24, 2015

On Writing With Responsibility

EDIT: 05/2025

 I dreaded coming back to this post since it's from so long ago, parallel with shit like GamerGate and shortly before the first Trump term.
I'll leave it up as is, though I'm relieved to find it's not as bad as I feared.
It's obvious I was somewhat resonating with the enlightened centrism of the time, bristling against propaganda and "agendas" in writing. (well, bud, that didn't exactly last, did it. If I ever do write more Oak and Thunder, it'll be inherently political. But in a way we seem to have circled back to "preaching at the reader is cringe, even if you do write politically". So most of this post is still valid.)

And I can see that I was trying to dip my toes in more progressive topics and trying to figure out my sexuality better, even if I write all those themes "just happened somehow". Yea, sure thing, bud.

Man, this was ten years ago and time just sort of washed most of this away. 

(-EDIT DONE)

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For a while now, writing and re-writing the script for Oak and Thunder, I've been wrestling with the main character. Specifically (and I'd say this is a common issue) with her sex being different from my own.

Can I do this? Will she end up a caricature, do I even have a chance of empathing out what a woman would think, do and say in the situations I describe?
After reading quite a few "How to"s and various writing guides specifically aimed at this problem, I decided not to worry about it too much. Of course I'm reading female writers' work, of course I will ask women for feedback, but ultimately I want to write a solid character, giving it the same treatment as all the other ones.

All this research however allowed me to see how many different (sometimes quite contradictory) ideas there are out there, about writing female and minority characters in stories.
Some of them stood out to me as reasonable or useful - chief example among these was Ursula Le Guin's method/philosophy. I highly recommend her collected essays - "The Language of the Night":


Now, in OaT, my main character is a woman, her best friend would be probably described as non-heterosexual and many characters in the story are not "white".
The thing is, none of these choices were made (primarily) for the sake of inclusivity, being progressive, or activism. They sort of happened, mostly springing out of the setting I chose or from myself. 
My primary goal is to write an interesting story, not a political statement.
"Recent American SF has been full of stories tackling totaliarianism, nationalism, overpopulation, pollution, prejudice, racism, sexism, militarism, and so on: all the "relevant" problems...But what worries me is that so many of these stories and books have been written in a savagely self-righteous tone, a tone that implies that there's an answer, and why can't all you damn fools out there see it? Well, I call this escapism: a sensationalist raising of a real question, followed by a quick evasion of the weight and pain and complexity involved in really, experientially, trying to understand and cope with that question....If science fiction has a major gift to offer literature, I think it is just this: the capacity to face an open universe. Physically open, psychically open. No door shut."
Le Guin, a very vocal feminist, of course wrote some books held up as examples of SF activism - " The Left Hand of Darkness" among them, a story set in a world of androgynous beings who develop temporary sex+gender only at the time of mating. It would seem she's not fond of easy answers, of black and white interpretations of the world. (her essays on Tolkien and his concept of good and evil are great, a firm rebuttal to anyone claiming T.'s work uses a simplistic and childish sense of morality)
"The recent fantasy best-seller Jonathan Livingston Seagull is a serious book, unmistakably sincere. It is also intellectually, ethically and emotionally trivial. The author has not thought things through. He is pushing one of the beautifully packaged Instant Answers we specialize in this country. He says that if you think you can fly very fast, why, then you can fly very fast. And if you smile, all is well.
...
What we need in literature today are vast philosophic horizons-horizons seen from mastheads, from airplanes; we need the most ultimate, the most fearsome, the most fearless "Why?" and "What's next?"...What is truly alive stops before nothing and ceaselessly seeks answers to absurd, childish questions. Let the answers be wrong, let the philosophy be mistaken - errors are more valuable than truths; truth is of the machine, error is alive; truth reassures, error disturbs. And if answers be impossible of attainment, all the better! Dealing with answered questions is the privilege of brains constructed like a cow's stomach, which, as we know, is built to digest cud."
(emphasis mine) 

In other parts of the book, Le Guin warns wannabe-writers from becoming preachy. What we write comes from us, it's inevitable our view of the world, ethics etc. will seep into it. It's the easily given answers to real questions and problems that lead to preachiness and eventually - propaganda.

From "Conversations with Ursula K. Le Guin":
"I have often been told by critics that my writing is too didactic, my adult books, that the moral is too clear. And I'm always embarrassed and afraid they're right, because the book as I wrote it was sort of an argument to me, and when it's written, it all sort of becomes clearer. And so it seems perhaps more didactic, and less a sort of an ongoing argument which usually it was, while I was writing it. I never wrote a book, ever, with the intention of teaching something...Some of my stories are openly polemical, but that's a bit different, art and polemics can go together."
and in another answer:
"Art is action...Any practice, any art, has moral resonances: it's going to be good, bad or indifferent. That's the only way I can conceive of writing - by assuming it's going to affect other people in a moral sense. As any act will do...Taken as a whole, overt moralizing is not an admirable quality in a work of art, and is usually self-defeating...I don't want to get on hobbyhorses in my fiction, saying that this is "good" and this is "bad"."
I'd very much like to avoid moralizing and preaching  in my own stuff, as well as criticizing or shunning the work of others for not doing so.

I think everyone should make whatever they think is right and good. And if not create, then support, help others create whatever it is you enjoy or whatever you feel is important.
(at this point I listed a few things being made where I thought they were "doin' it 'rong", but then I took my own advice and deleted it. Judge not...etc.)


To finish this post, I'm borrowing a quote from Nuno Miranda Ribeiro:
(from comments on this blog: http://www.blographia-literaria.com/2011/01/dispossessed-by-ursula-k-le-guin.html)
"I think that Ursual K. Le Guin, and don't trust me fully, because as someone who admires her, I am biased, does not try to think for the reader. She uses her view on society, of course, but what she does is what she calls (and I trust her, because I admire her) "thought experiments", where she, by the artifice of science fiction, creates situations (societies, civilizations, moments in history) where elements of human nature, of the dynamic of society, of the complexity of gender relationships, can be looked upon. But then she never tells the reader, "this is what you should think about it".
I would like to make this my approach to writing, as much as I can.

Monday, January 5, 2015

"Oak and Thunder" part 3 - Tone Deaf?

I've had a bit of a break from work on OaT. (a couple of months. I've done concept art and illustration, both set in Glorantha in the meantime. Lots of cool stuff I won't be able to show for quite some time, sadly.)

I still thought about it a lot, but haven't done any writing or drawing. The reason is simple - I realized I didn't know enough to be making it properly.

Yesterday I finished "Language of the Night", a book of essays by Ursula Le Guin.
(a great book by the way, I really recommend it. It's not a light read and not all the essays are equally interesting, but it's worth buying a used copy even.)
It named an issue in my current script for Oak and Thunder and in other works of art where I noticed it, but couldn't quite name it before - inconsistency of tone.

In my case, I didn't realize I was writing two or three different projects into one, not quite knowing what exactly it was I wanted to achieve.
And then it dawned on me - I want to play it straight. All that I appreciate about Tolkien's writing, about old fairytales and heroic epics - the style, the language, the "setting", I want to do that.

Not a clever twist, not a play on the themes! Everything these days is (seems to me) a mashup of genres, a spin on something, a cliche or a trope reversal. It's cynical, ironic or goofily nonsensical.

I've been playing Dragon Age Inquisition and it's a great example of tonal dissonance (in more ways than one) - the overarching narrative is written straight - epic and classically heroic, while many of the dialogs and banter are contrastingly mundane and out-of-place "current". I'm not at all asking for ye olde speak, especially in American-voiced games it always sounds silly. Just more of a vocabulary and topical consistency.
The game uses well-tested and familiar ways to tell its story, set up its characters etc., but the world and characters themselves (the gameplay as well at times) don't always fit, don't mesh, the gears grind.
I cringed when SPOILER FOR DA:I

in a moment of desperation and disorder, everyone started to sing. They sang to get their spirits up, to unite, to honor the player as their savior. And I'm angry at myself I cringed, because that was a moment which the game attempted to play straight, without Sera laughing, making silly faces and throwing innuendos around, without penis jokes, or talk about "riding the Bull". And I recognize it was partly my fault I couldn't take it seriously. /SPOILER

The Witcher series, for instance, tried to play with tone on purpose, the contrast is there to say something, not as a jarring byproduct.

It's mainly a writing challenge, I'll definitely need help with this. Reading through the long script I wrote, it's too much like people talking on Facebook, or at best roleplaying on a forum. That's the English I know, the one I speak and write online. But it's not the right tone. I can't have Wala and Wape making pop culture references to each other, or drawing cat memes with their enemies' blood.
(those are the current up to date versions of the main characters' names, btw. I'm learning a lot about proto-languages)
I don't mean to write entirely straight, humorless and dry, a boring saga of head-chopping murder heroes! There need to be light and funny parts just as there need to be serious and dark parts, a balance. But I need to strive for a unity of language and themes. Tolkien is a big inspiration in this aspect, a wrong word in the wrong place is just wrong, there's no way around it.
Finding the right words! How easy! :)

I also realized I didn't quite have the characters yet. I know what they do throughout the story, sure. I mostly know what they look and dress like, but I don't fully know what they "are", I can't see their faces and their emotions.

A solution, for now, is to focus on research for the big story and script and draw up short stories. Quick ones, with minimum of writing, just to get a feel for the tone, where I want to go with characters and the art style. (I already have two stories reworked, an action one and a...different one.)
Research is also back on track, I'm reading a lot about religion and linguistincs. Definitely discovering more of the themes and philosophy than every day details about the life in that place and time.

I hope everyone had good holidays! All the best in the new year, friends!