Showing posts with label film. Show all posts
Showing posts with label film. Show all posts

Friday, April 20, 2012

3 points on pauldrons in fantasy illustration

I'm sorry about the unimaginative title!

My armour posts seem to be among the most popular ones and I just got an idea for another one today.

Pauldrons are difficult, I won't lie. Armour in general is very hard to understand and to draw. And an illustrator usually needs to come up with acceptable yet innovative designs on a regular basis.

I won't even talk about massive Warhammer marine/Warcraft pauldrons, or pauldrons with giant spikes, those are a bit obvious and I'll leave them for an even less inspired post in the future.

There are three things I want to address. Let's look at the amazing drawing I put together five minutes ago:


(click to enlarge if you wish)

1) Single pauldrons held by body straps

This is all for the sake of coolness and asymetrical design. Single pieces of pair equipment probably were used here and there, but more because of the lack of the other piece rather than any deliberate purpose. It's also much easier to strap and set up a pair of pauldrons. As we've no doubt seen many times, these pauldrons are magically held on the body by (often really crazy) webs of straps and belts. Often they'd make it very difficult for the person to move.

Everytime I see this, I have to question the sanity of people who'd choose to wear only pauldrons and no other armour, for whatever reason. Is it ideology or bravery like with the berserks? Well then a pauldron is just as armour as any other piece.
Is he supposed to be a "light" build? Some kind of a rogue? Why on earth a pauldron then? It's not like the shoulder is the first place anyone would attack, or a bodypart one needs to protect above all others. I'd wear a cuirass, or a padded jack in that case.

To me this is the equivalent of a chainmail bikini - a dinosaur of fantasy illustration we should forget.

2) Pauldrons on hinges

I wonder who came up with the idea. Some unfortunately placed rivets on an original armour might have deceived him. Or maybe he just thought this was how it worked.

Pauldrons are not riveted to the cuirass. No.

Still, fantasy armours repeat this design over and over.
You even see it in movies (and boy oh boy, does it show how uncomfortable and awkward it is!)
 - I'm looking at you, Dungeon Siege!


also games like Dragon Age:


And man, does it NOT work when you make it into a costume!


(that poor actor had to pretend he could lift his arms comfortably)

So how were these things attached to the person? They were usually tied onto the cuirass/gorget/padded jack at the shoulder/neck. No, it doesn't flop around wildly, you can always put a strap going under the arm to hold it in place.
Putting the weight on the shoulder is a good for mass distribution and it doesn't get in the way of any movement.



3) Pauldrons wide enough to make you stuck in the door

Pauldrons are not just any massive bowls you stick on your shoulders. There are many different types and shapes, all very specifically shaped to fit the body very tightly and closely. You want to be a small target, not a huge one. You don't want it to change your balance.

I get it, wide shoulders make the silhouette seem powerful. I beg you, do it with the actual shoulders and then put pauldrons on those, don't put massively wide protruding pauldrons on narrow shoulders.

Illustrations like that remind me of American "football" players stuck in that harness of theirs. They have padded shoulders, because they want to tackle people.



There's no shortage of large "shoulder pads" in historical armours, but they're designed in a way that makes them cover a large area while remaining fairly close fitting:


I've posted mainly medieval plate armour as examples of how it "should" look. For a good reason - most fantasy is still based on our limited view and understanding of medieval Europe. Sure, it's changing, we're adding Asian and other influences. But the majority of knights, paladins and other armoured characters still wear "knight armor".

We could speak about more "primitive" shapes and designs like the tube-and-yoke armour, or the lorica segmentata. But we won't, not today. :)



I'd like to stress this is not a hate post, meant to tell all illustrators how dumb they are. Far from it!
The portrayal of fantasy armour IS getting better and better all the time.

These are just my personal pet peeves with pauldrons, that's all. Now you know how to do it LESS WRONG! ;P

A BONUS POINT! - Redundant besagues

Have you seen stuff like this before? I'm sure you have.


Those funny looking discs around the shoulders, or the armpits. Preferably painted on amazon warriors clad in mail bikini.

How? How do those make ANY sense at all? These things are called "besagues" and they're meant to protect the wearer from blows or blades slipping between the pauldrons and the cuirass - into the armpits where dem arteries are.

I only wish the artists hadn't forgotten to pain the cuirass and the pauldrons on in most cases.

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As always, if you have anything to say - SAY IT in the comments! :) I want to hear it.

Tuesday, June 14, 2011

WIT - The Source Code

How disappointing is it when a movie highlights its own plotpoints? How contraproductive when it shows how dumb a supposedly genius character is?



I've watched The Source Code and I'm sad to say I predicted my disappointment right from the trailers.

Now, I quite liked the idea of having 8 minutes to find something out in someone else's body. But bits here and there suggested the parallel worlds idea won't be convincing. And it isn't.

My main problem with the film lies in the character of the crutch-using scientist.

He constructed a device that supposedly allows a brain damaged person access to another dead person's brain and its 8 minutes of short term memory. Words like "quantum physics" were thrown around a lot, but what on earth does it have to do with that? What does this device actually do? There are two possibilities presented and I believe both of them are ridiculous:

a) It allows access to the memory of the deceased person.   If so, the dreamer should not be able to do anything else than what the dead person did - from what we know of brains, any other action would be in fact dreaming - interpolation between bits of information stored in the memory.

A person familiar with door handles would know he can pull a door handle, but if the dead person didn't know what was behind a door, the dreamer wouldn't know it either.

Depending on the interpretation of this "science", the dreamer could see absolutely nothing, he could be prevented from opening the door, or he would make up something that would make sense to be in behind the door. But it wouldn't reflect the exact reality - the dead person's brain doesn't have the knowledge.

Now the movie itself acknowledges that this is not in fact what is happening. I ask - how dumb is the scientist who built this device then? His credibility as a character drops to zero the moment he implies it might have something to do with alternative universes, but still insists that it's simply a memory we can access. These two are exclusive.
Even if we accept this technology exists, it doesn't make a lick of sense.



b) It allows access to a parallel universe some time ago, it's real.    If so, HOW?! I'm sorry, but saying "it's very complicated" doesn't cut it. I don't require techno babble and explanations for everything in movies, I'm perfectly fine with Inception's "yeah, we have this technology, it works".

But if you're going through the trouble of explaining the stuff with the brains, why not follow through with this too? The technology is constantly described as a brain link, a simulation - hence the idiotic name "Source Code" (which is dumb, because a source code is something you need to compile for the program to run, it's just a lame name picked to sound IT-ish)

The parallel universe aspect is completely missing and it's an incredibly stupid idea - if we establish the fact there are parallel universes, the universe where Jake Gylenhall saves the train ALREADY EXISTS SOMEWHERE!!! Him "going back" and "saving the girl" does exactly nothing. I'm no physicist, but if anything, he simply jumped from one universe in which he doesn't save the girl to another, where he does. Nothing is accomplished - congratulations! (except for him "getting that kiss" (oh Holywood) and LIVING ON, which also happens in an infinite number of universes beside the one we see in the movie) And he gets to stay in this poor guy's body after Jake dies? Wow, because we couldn't let the film end on a bit of a downer, right? How is Jake going to teach history anyway?
"Do you believe in fate?"  Yeah. Screw science. It was fate.

I suppose we are to be astonished by the fact the army lady reads Jake's message, that it all happened. But if we're still going with the parallel universes hypothesis, ALL OF THAT ALREADY HAPPENED IN A PARALLEL UNIVERSE!


The army lady is not the same one we've been seeing through the movie, it doesn't matter that she thinks the device works - she still cannot change anything in her own universe. And all the changes she might want to make in the other universes have always been done in an infinite number of these universes. That's the bloody point of the multiverse theory.
The ending scene changed nothing and is, as the whole film, pointless.


It's a mediocre film and I'm sure everyone with a basic knowledge of physics, brain biology and logic will see the gaping holes in its plot and characters. It doesn't deserve to be praised.
The actors weren't bad though.

Thursday, April 14, 2011

Bits of Hob

If you're a Tolkien fan, you've probably watched the Production Vlog 1 that Peter Jackson posted today on his Facebook page.



Here's a little analysis of the video shot by shot, picking out things that interest me.
I've focused on costume, armour and weapon design.


Comment:  This is a snapshot from the hatmaker's room, behind Gandalf's hat (and a funny "peasant" hat) you can see a bunch of photos pinned possibly for reference. The men in them appear to be Asian. Any experts on Asian clothing here? They look Siberian to me, but I know very little about this. Who could they be reference for? I doubt we'll get to see any Easterlings. Will the dwarven hats be this interestingly inspired?!
 


Comment:  Weapons. Oh boy.

1. Axes. Look very axe like. And large. But hey, it's dwarves.
2. I was afraid this might happen. *sigh* Somehow dwarves must always use mauls.
3. Bow looks nice. I wonder if it's the "bow of horn" Thorin uses in the book.
4. What this thing is I don't even...I call it the "cleaver" for now. Looking at the blocky angular design, it's probably dwarven. Like an axe sword, maybe a "fun" play on the curved elven two handed swords from LOTR. The handle is long, so it's almost like a polearm. Eh, not a big fan of it yet.

Could I have some nice shorter swords for my dwarves, please?! :(



 Comment:   Beards. Hair. Curly! Braided! I like the variety.



Comment:  This is interesting! Is it a goblin? A troll? It seems more beastlike than the LOTR orcs. And it has an animatronic face! O_O Weird stuff. Any ideas?


Comment:  A dwarven shirt I presume. Nice design.


Comment:  What I like about the dwarves (what we've seen so far) is that they're colourful (as described in the book) and I'm getting the vague jewish vibe Tolkien hinted at. (also check out Donato Giancola's painting of the dwarves, they're quite similar) Notice the earring!
The only concern is the hair! What?! I like braids on my dwarves, but why so...knotted? Remember the hairdo Elrond had in his hair tests, that they had to change, because it looked incredibly girly? This is a lot like that! I hope it's just put up to allow for quick costume changes. :/


Comment:  Here we can see Fili walking around with two swords during the "scene blocking". Yup, dualwielding weeaboos will be pleased I guess.  -_-

 That's it for now. WANT MOAR!